So I am trying to introduce new alternatives while you progress - and actually looking at the high ranked players right now there are at least 40% using different weapons and builds that are not intuitive from the starting point - I want to encourage this more - for example no ones uses the pushback crossbow so far, which is actually damn strong if used right. If there would be some setup that you can suddenly choose to be far dominant, the levels would be boring and you would quit the game. The problem is that it actually is a grinding game and there is no easy solution for it - but that is generally how all games of this type work, even if you go up to big games like Diablo or World of Warcraft, it is all about the time you spend. It's just something I notice with all games that allow different choices. I think this is a very tough problem to solve and not a giant glaring issue with your game, mind you. So the best course of action if I want to progress more is to put more coins and more gems into the current setup I'm using. If I spend 20k on pierce crossbow and 100 gems on fireball, then those will be stronger than a "combo" of fire crossbow and knockback crossbow that I can only spend 10k and 50 gems on because of higher numbers. This game is really fun and I want it to be a game we all remember for a long time.ĮDIT: To try to clarify I'll write some more words. If I spend 20k in one crossbow, then it's going to be much better than the one I spent 5k on, regardless of which level I'm on. The non-linearity is there, but at low levels the progression is a bit too tedious to allow for the freedom to change your current path of progression. It's not a knock on your game, but it's a problem that every game with choice has to tackle. The minor issue with what you're saying is that in order to create different defenses you must grind for more gems/gold/dark to level up your alternate possibilities before you can see if they truly work. Balancing the game is your strong point, and there are multiple ways to go about winning. Great game and I look forward to seeing more from you, this game, and your next. I'm sure they aren't bad but I just play with my own music. The sound effects and music I turned off right away. Not sure if this is something you're interested in, but daily login bonuses are great for retention too. I guess the game could technically boil down to spending gold down your chosen progression path to get further but I want that core loop to have some wrenches thrown into the machinery once in a while to spice it up. I'm just spitballing but something to make the player think instead of mindlessly grinding out the levels. You could try making themed levels, or maybe on certain days of the week, there's a bonus to fire, lightning, no or ice. Sometimes while playing, the game feels the same from wave to wave. 50 second ads should be the exception, not the rule. So increase the bonus a bit or force the ads to be shorter. I usually just skip watching the ads unless I'm going to be done playing after that round since I can set my phone down and do something else. If you want me to watch your ads then you should make it worth my time, I think. The progression and gameplay are where it's at and it's decently balanced from what I can tell aside from the ad bonus giving you too little.
Looks like you know this and I hope to not offend. If you could do it all again I'm sure you would have made a larger effort in this department because this is what draws people into your game at first and grey/brown grimdark is bland. maybe a week or two? That's quite a while for me since I get bored rather quickly.Īs said before the art could use work but it's serviceable.
#DIGITAL DEFENDER MOBILE GAME MODS#
Spoiler: (#spoiler) = Mods rock LIGHT MODE DARK MODE BIG MODE SMALL MODE
#DIGITAL DEFENDER MOBILE GAME ANDROID#
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